UNCOMMON MAN CARD

Once you check in at the Uncommon Men’s Conference, you will be issued your “MAN CARD,” your key to the event. The front side lists some available activities that earn your team ONE POINT per activity. If you complete at least TEN activities, you will earn FIVE BONUS POINTS for your team. By the way, six different colored cards determine your team for the event. The back of the card has your name and small group number.

Activity Prizes

Some activities have a “SUPER-MAN” benchmark that entitles the participant to an entry for a prize drawing. If you meet or exceed the benchmark, the activity leader will mark your Man Card and enter you in the drawing held during the Friday session. You can only win one prize, but more entries give you a better chance of winning. You must be present to win.

Beat The Pastor

Think you are good at golf? Think you are better than RCC’s pastors? Put your money where your mouth is! Stop by the pond during activities for a chance to “Beat the Pastor” in a chipping contest! The entry fee is $5 per ball. Get closest to the pin against an RCC pastor, and you will be entered in a drawing for a $50 Amazon Gift Card!

Activities

BENCH PRESS

Choose your weight (45, 135, or 185) and do as many reps as possible.

LOCATION
Atrium

SUPER-MAN
15 reps of 185

PAINTBALL TARGET SHOOT

Take five (5) shots at hanging duck decoys.

LOCATION
South Field

SUPER-MAN
N/A

 

CORNHOLE TOSS

Throw four (4) bags for the highest personal score. Bags are scored as one (1) point on the board and three (3) points in the hole. Bags cannot roll onto the board.

LOCATION
Drop-off Circle

SUPER-MAN
Score at least eight (8) points from four (4) bags

 

FREE THROWS

Shoot five (5) free throws, then rebound for the next shooter.

LOCATION
River Preschool Entrance

SUPER-MAN
Make four (4)4 or more free throws

 

AXE THROW

Throw two (2) axes for the highest personal score. Axes are scored as seven (7) points for the green circles, five (5) points for the bullseye, three (3) points for the black inner circle, and one (1) point for the outer circle. The axe must remain on the board until retrieved by the thrower. If the axe hits the ground, no points are awarded.

LOCATION
South Field

SUPER-MAN
Score at least eight (8) points

 

FOOTBALL TARGET THROW

Attempt three (3) throws from behind the throw line. Targets set up at ten (10), fifteen (15), and twenty (20) yards.

LOCATION
North Field

SUPER-MAN
Hit each target in any order

 

RC CAR

Head-to-head race with two (2) laps. Winner races one (1) additional race (for a max of two (2) races per individual).

LOCATION
South Parking Lot

SUPER-MAN
Win two (2) races in a row

CHIPPING CONTEST

Attempt two (2) chips on the floating island. The ball must remain within the island to count as a hit.

LOCATION
Pond

SUPER-MAN
N/A

BEAT THE PASTOR

$5 entry for one (1) attempt to Beat the Pastor from the furthest hitting mat. You can choose to chip before or after the pastor. The Activity Leader will be the final judge to determine the closest to the pin. This will be subjective since we cannot measure distance on the floating island. If it’s close, you get an entry to the drawing. The prize is a $50 Amazon Gift Card, and the winner will be drawn during the Friday session.

 

PUTTING GREEN

Play the par three hole to completion.

LOCATION
Drop-off Circle

SUPER-MAN
N/A

 

WATER BALLOON LAUNCH

Take three (3) shots at targets. Hits scored as one (1) point for hitting the outer circle and three (3) points for a bullseye.

LOCATION
North Field

SUPER-MAN
Score at least five (5) points

 

DARTS

Throw three (3) darts. The outer ring doubles the point value, and the inner ring triples the point value. The outer ring bullseye is 25 points, and the center bullseye is 50 points.

LOCATION
Atrium

SUPER-MAN
Score at least sixty (60) points

 

DRIFT TRIKE

Participant gets two (2) minutes on the Drift Go Kart. The course is kidney-shaped and marked with cones and hay bales. Demand will be higher than the time available – participants will be selected randomly from a drawing.

LOCATION
South Parking Lot

SUPER-MAN
N/A

 

FAST PITCH

Participant throws two (2) baseballs to get the fastest pitch.

LOCATION
South Lawn

SUPER-MAN
N/A